iPadOS15 is here! This is my most favourite update to the iPad so far!
I’ve been using iPadOS 15 for the past 2 days, and ITS AMAZING!
A year ago, I made a post about iPadOS 14, and how some features were there on iPhone but wasn’t on iPad, and I think iPadOS 15 got them in!
Download Times
The downloading took around 15 minutes at 30 mbps, with 3.28 gigabytes. The installing also took 15 minutes, with a total 30 minutes.
New things
Starting with the home screen. Now that widgets can be on the Home Screen, it looks much cooler. One bad thing about it is that the icon space has become smaller, but it wasn’t that noticeable. Yes, I have the MacOS Monterey wallpaper on, but that’s because I don’t like the new wallpaper. This is the beta though, so they may add some more close to the GM Release.
I really like the new EXTRA LARGE widgets, especially the Game Center one. The empty widget is the Contacts widget, and I censored it. That’s the same for the weather location widget.
The Translate app is also here, with a new Face-to-Face feature.
The new Apple Maps custom 3D models are really cool, and look so nice!
This is one of my favourite new features, the App Library. I really like that it’s on the Dock, and the animation looks really nice.
The new Safari design looks AWESOME!
These were my favourite features, but I also liked Quick Notes, Focus, and everything else!
I got the iPadOS 14 Beta just the day after WWDC20 and this is the review after one month. I started downloading it at around 7:52 am on June 23rd. The download completed only at around 11:30 am, which is longer than most updates. The installation time was way shorter, for around 15-20 mins.
The front home screen of iPadOS 14
Good things:
1. There is a more compact design for Siri, FaceTime calls, and the search bar.
The new Siri design on the bottom-right corner.
2. Messages has a group photo option, and Memoji now has more age options, hairstyles, hats, and face masks! You also have the option to pin comments at the top, which looks really nice. However, you are only allowed to pin up to 9 people. It would look nice if you had the ability to pin more or all people.
3. Scribble is a feature where you can use an Apple Pencil to write instead of type, and automatically converts it to text.
Scribble on iPadOS
1. The app library is not there on iPadOS 14 like there is on iOS 14, but this is a Developer Beta version, so they might add it later.
Bad Things
The App Library on iOS 14
2. Widgets can’t move to the home screen like on iOS 14. They only remain on the side of the home screen.
3. The Translate App, a feature that was newly introduced by Apple on iOS 14, is not available for iPadOS.
The screen of the Translate App
Other than these 3 things, iPadOS 14 is really good. When Apple releases the official version, I think it will be much better. Thanks for reading my post!
I made a game with my Arduino, called jump! It has a 2 x 16 LCD Display, so the screen is a little small.
Here’s how it looks. I added a case and a stand for the controller.(the controller is optional) Here, I’m just going to show you the basic structure
Stuff you need:
An Arduino Uno
Some jumper wires
A 220 Ω resistor
A 2 x 16 LCD Display
A breadboard
A push button
An LCD Display has a lot of connections:
These pins are (from left to right):
GND – power ground signal
VCC – positive power signal
V0 – contrast adjust
RS – register select
R/W – read/write select
E – operation enable signal
DB0 – data bit 0 (not used here)
DB1 – data bit 1 (not used here)
DB2 – data bit 2 (not used here)
DB3 – data bit 3 (not used here)
DB4 – data bit 4
DB5 – data bit 5
DB6 – data bit 6
DB7 – data bit 7
LED+ – backlight LED positive
LED- – backlight LED negative
Using short hookup wires, connect GND and LED- (1 and 16) to the black row at the side of the breadboard
Then, connect VCC (pin 2) to the red row at the side of the breadboard
Bend the wire leads of the 220 Ω resistor and connect it between LED+ and the red row at the side of the breadboard.
Now, do these connections
Connect DB7 to Arduino digital pin 3
Connect DB6 to Arduino digital pin 4
Connect DB5 to Arduino digital pin 5
Connect DB4 to Arduino digital pin 6
Connect E to Arduino digital pin 9
Connect R/W to Arduino digital pin 10
Connect RS to Arduino digital pin 11
Connect V0 to Arduino digital pin 12
Plug the push button between the center of the breadboard, connecting both the sides. Connect one of the top two pins of the button to the black row at the side of the breadboard. Connect the other pin next to the pin you just plugged in to digital pin 2 of the Arduino.
#define SPRITE_RUN1 1
#define SPRITE_RUN2 2
#define SPRITE_JUMP 3
#define SPRITE_JUMP_UPPER ‘.’ // Use the ‘.’ character for the head
#define SPRITE_JUMP_LOWER 4
#define SPRITE_TERRAIN_EMPTY ‘ ‘ // User the ‘ ‘ character
#define SPRITE_TERRAIN_SOLID 5
#define SPRITE_TERRAIN_SOLID_RIGHT 6
#define SPRITE_TERRAIN_SOLID_LEFT 7
#define HERO_HORIZONTAL_POSITION 1 // Horizontal position of hero on screen
#define HERO_POSITION_OFF 0 // Hero is invisible
#define HERO_POSITION_RUN_LOWER_1 1 // Hero is running on lower row (pose 1)
#define HERO_POSITION_RUN_LOWER_2 2 // (pose 2)
#define HERO_POSITION_JUMP_1 3 // Starting a jump
#define HERO_POSITION_JUMP_2 4 // Half-way up
#define HERO_POSITION_JUMP_3 5 // Jump is on upper row
#define HERO_POSITION_JUMP_4 6 // Jump is on upper row
#define HERO_POSITION_JUMP_5 7 // Jump is on upper row
#define HERO_POSITION_JUMP_6 8 // Jump is on upper row
#define HERO_POSITION_JUMP_7 9 // Half-way down
#define HERO_POSITION_JUMP_8 10 // About to land
#define HERO_POSITION_RUN_UPPER_1 11 // Hero is running on upper row (pose 1)
#define HERO_POSITION_RUN_UPPER_2 12 // (pose 2)
Welcome to the universe of digital storage. I am your byte guide, Nibble (8 bits). I will guide you through this place. Here are all the places we are visiting
Bit
Byte
Kilobyte
Megabyte
Gigabyte
Terabyte
Petabyte
Exabyte
Zettabyte
Yottabyte
Brontobyte
and
Geopbyte
What is a bit?
A bit is the smallest you can possibly store things in. It is equal to 0.125 bytes
What is a byte?
A byte is the like the gram or litre of digital storage. It is equal to 1 byte.
What is a Kilobyte?
A kilobyte is a little more than a byte. It is equal to 1024 bytes
What is a Megabyte?
A megabyte is equal to 1024 kilobytes. In 2005, MicroSD cards stored only 128 megabytes, which could store around two or three .mp3 files, while MicroSD cards today can store 128 gigabytes!
What is a Gigabyte?
A Gigabyte is a commonly used unit of digital storage. Mobile devices generally use around 32-256 gigabytes(currently. If you were living in 2050, it might store a few petabytes). It is equal to 1024 Megabytes.
What is a Terabyte?
A notebook (not THAT notebook, the computer notebook) typically has around a terabyte of storage. It is equal to 1024 gigabytes.
What is a Petabyte?
A petabyte is a LOT of storage space. It is equal to 1024 terabytes.
Now we get to the HUMONGOUS ones.
What is an Exabyte?
An exabyte is equal to 1024 petabytes(a few molecules are wobbling)
What is a Zettabyte?
A zettabyte is equal to 1024 exabytes(my head is spinning!)
What is a Yottabyte?
A yottabyte is equal to 1024 zettabytes( The earth is bashing into every planet!)
What is a Brontobyte?
A brontobyte is equal to 1024 yottabytes(The universe is being smashed into smithereens!)
What is a geopbyte?
A geopbyte is equal to 1024 brontobytes(aaaah!!! *black*)
About a month ago, I went on a trip for a week to Singapore. We stayed in a hotel called Days Hotel. We visited Universal Studios, Little India, Singapore Zoo, Orchard Road, The Merlion, Singapore Flyer, gardens by the bay, and a lot more.
I made a short 1 minute video with pictures of plants in Gardens By the Bay and the views of Singapore from the Singapore Flyer
Some other photos:
The Merlion
Marina Bay Sands
The Artificial Supertree Groves where there is an amazing light show at night
The apartments and buildings outside our hotel window
Scratch is a programming language by The MIT University. It uses blocks that connect together like Lego to code sprites(characters) and create programs,games and animations. I made a game in Scratch. It is called Pathways. It uses the Arrow keys to go through a path. Touch the purple line and you’ll lose. After you get out press the space key to start again. I have only made 2 levels. You can build on it. The only hard thing is that at level 2, if you lose and press the space key, you have to start from level 1! Click here to see my game.
A line following robot follows a line using two sensors called IR sensors. The robots are used in hotels for serving food, at factories for taking material in and out of the warehouse, or for just playing around with it.
How does an IR sensor work?
The IR LED reflects infrared light onto the surface. If the light reflects back to the Photo Diode, there is no white line and the motors will go everywhere trying to find a line. If it doesn’t reflect back, that means there is a line and the motors move forward and the whole process starts again (quickly, not slowly).
Ingredients for the robot
L293D Motor driver Shield
An Arduino UNO
6 male to female wires
2 IR proximity sensors
Power source. Not 9v batteries. (A power bank should do)
2wd chassis (if you have two caster wheels, use just one at the back).
Building the Robot
Build the chassis. There should be instructions in the box. If not, screw all the parts. The top of the gear motor is negative and the bottom positive. If it doesn’t work, turn the wires the other way round.
However, you need not connect the LEDs as shown in the diagram.
3. Copy the code to the Arduino web editor or download Arduino IDE. You will need to sign up if you are using the web editor. After you have uploaded to the Arduino, test it on a white line on a black surface and if it works, you’ve finished!